Unfortunately no other information can be disclosed until the release :), apart from dialogue samples that I will post right now in order to show the process...
In the original asset-making part of the game (before adding the programming), I came up with a really vague dialogue just so I would know what the characters Should say... Now, it's a bit more dizzying since I have to pay attention to the personality, attitude and many more features for each of them. But that is a really fun thing to do as well, and I'm also encouraged by the fact that the programming is done and the game is otherwise fully-functional, so it is only a matter of well-chosen words...
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