Monday 19 September 2016

Finishing the lemons

Yesterday's (not so complex) activity was adding a little important detail to Lemonless, the new game I've been working on...And that little but important detail is Text Colour...
The text would have pretty much worked out anyway, but I think that adding colours to the fonts gives a bit of personality to what every character says... Just like matching the sound of a voice to the aspect of a speaking character, this is a way of matching text to the character it's coming from...
As a bonus detail, all this text-colouring was done on top of the practically finished game, so there's only a round of testing left to be done...before the inevitable will happen... :)

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