For the game design project, I decided to rely on an idea that has been sitting and gathering dust for a while. I had an idea of a top-down shooter in which the main character would first equip two "modules" that will increase some of its stats. I wanted those modules to be boxes, which didn't really fit with the human-like character (why carry a box on the side of your backpack to increase your firerate?), so for this renewal I thought of something way more functional...
A Spaceship.
With a ship, the dragged-in modules make way more sense.
So I have a top-down shooter game, starring a spaceship, with equippable modules influencing its stats.
After some designing, drawing and coding:
Although it works properly, it still needs some graphic refinement on the enemies and of course, the background.
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