Thursday, 16 March 2017
Brave Sheep
This is today's doodle, and it's based on a project that kept jumping around my mind for the last few days... It illustrates fighting a conventional fear, something you are supposed to not go against. In this case, the brave little hero UL came to fight the monstrous Wolf King in the name of his entire home village. Having a greater exterior purpose helps with breaking from the inner fears...
Wednesday, 15 March 2017
Game Project - Ship Ship
For the game design project, I decided to rely on an idea that has been sitting and gathering dust for a while. I had an idea of a top-down shooter in which the main character would first equip two "modules" that will increase some of its stats. I wanted those modules to be boxes, which didn't really fit with the human-like character (why carry a box on the side of your backpack to increase your firerate?), so for this renewal I thought of something way more functional...
A Spaceship.
With a ship, the dragged-in modules make way more sense.
So I have a top-down shooter game, starring a spaceship, with equippable modules influencing its stats.
After some designing, drawing and coding:
Although it works properly, it still needs some graphic refinement on the enemies and of course, the background.
Friday, 24 February 2017
Game Characters - The Survivor, The Bandit and OhMyGodThatThingBitMe
I am currently working on a new adventure game, and for that I had to seriously start developing the final look of the characters. Since most of them come in three different levels of equipment, I went and drew the final designs and all of their needed modifications for each level. Further on, I will take this exact designs, scan them, turn them into digital outlines with Adobe Illustrator's autotrace feature, then simply paint the insides. The actual game is currently in early development, but once the pictures are coloured I will be able to implement them straight in the game and things will look quite awesome.
Saturday, 11 February 2017
The tale of The Red Eskimo
The cold never got to him. Whatever harsh and frozen landscape he was exploring, he never looked for any warmth. All the power was inside. He was the warmth.
He was aware of how gifted he was... and cursed. There was no need for the peculiar Red Eskimo to seek warmth, but everyone else would risk their life for such thing. Not to mention that in these harsh lands, some entities of the cold would expect way more than just hug him...
He could sense them. Shuffles in the snow. Subtle exhausted snorts. A desperate desire for heat.
Whatever will happen in these moments, he must keep being The Warmth of this world... or The Warmth will be lost for ever.
Friday, 10 February 2017
Across the green snow
After the red Eskimo was done, I started drawing the majestic snowy landscape. Based on a quick sketch, I outlined all of the basic shapes in Illustrator, paying attention to how the layers are structured. For instance, each lighter inside of the mountain shapes is placed in a layer above their respective mountains. Once I got the basic shapes covered, it looked like the following:
It still had the black outline that is not going to be present in the final piece, and most of the shapes were the same colour because of how fast I jotted them down. At this point, the focus was to find an interesting colour tone and make the shapes distinct from one another. After several iterations, it came to this:
With this, I already managed to get a lot of the final piece done. The colours were balanced and the black strokes were removed, while still leaving quite enough contrast. I decided for the mountains to be a greenish turquoise, so the colours would better contrast with the red Eskimo. For the next step, A bit of texture will be added in the mix.
Wednesday, 8 February 2017
character development - the red eskimo
For the current concept art project, I picked a snowy theme and decided to do an Eskimo character. It passed through several variations, but ultimately I decided upon this one. The walking pose and the ready spear bring the design to life.
After inking the character and taking a photo with the webcam, I flipped it back to its original position (the one below), and started outlining the shapes in adobe illustrator. Once that was done, I frantically slapped basic colours on the shapes and started iterating, trying to figure out a better pallete. Speaking of which, in the end I used the Palleton website to pick five shades of red and coloured the little dude based on that.
After this, I will focus on adding some volume to the shapes by colouring over. And then... the environment...
After inking the character and taking a photo with the webcam, I flipped it back to its original position (the one below), and started outlining the shapes in adobe illustrator. Once that was done, I frantically slapped basic colours on the shapes and started iterating, trying to figure out a better pallete. Speaking of which, in the end I used the Palleton website to pick five shades of red and coloured the little dude based on that.
After this, I will focus on adding some volume to the shapes by colouring over. And then... the environment...
Tuesday, 31 January 2017
Sketches in the train station
Here are some quick sketches made in Newcastle Central Station. For a challenge, I skipped drawing columns and banisters, focusing solely on sketching people. Also, since I knew how elusive these little humans can be, I did all of the sketches directly in pen, so I wouldn't spend any time erasing and outlining again. I had limited time to lock in a position before the targets resumed moving, so there's not much focus into detailed features. The overall experience was awesome, and I feel like the observing part was more important than what happened in the pages...
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