Monday, 16 January 2017

Don't make a face... Make several faces.

The latest mini-project of the class involves making a bunch of wacky characters, by digitally combining the bodies of dancing volunteers (including yours truly), with faces drawn and animated by all of us. To warm up for the faces part, we did a quick drawing session along with a lesson on how the smallest details can convey very strong emotions... Since freedom was the name of the game for drawing the faces, here are mine:


Friday, 13 January 2017

3D Sandwich Skills...

For my first actual 3D animation, I knew from the start that it's a more complicated form of production, which will need to be dealt with really pragmatic and straightforward. I needed something with a fixed set of art assets, that can provide a predictable workflow and will be quick and easy to animate, so... Sandwich.


With a storyboard in place explaining the order of the actions, I took care of drawing and modelling all of the ingredients... I also decided to not give them any complicated textures because of the art style I want the animation to have. At that point it was fun to guess the perfect colour for each type of food, since it had to suggest all of the spots, lines, bits and any other visual aspect, but in a flat colour.
After the art assets were all covered, I went on animating it, following the script and doing tiny adjustments on the way as needed.
As I'm writing this my animation is being rendered, with Cinema 4D applying its light-and-shadows computer magic to every shot, turning it all into a video... And that process should be done relatively soon...

Sunday, 11 December 2016

Winter Won't Wait - First bits of story

I just launched the first part of the Winter Won't Wait interactive comic, which can be played directly on its own blog. I think it's a fun experiment to make it come to life directly on blogspot's pages instead of using a separate engine.
For anyone wondering how that works, all I do is create blog pages for each story situation, then in the html code I wrap each image representing a choice in a link to the correct next page.
Still, the best way to explain how the comic works is by checking it out, here.


Tuesday, 6 December 2016

Introducing the Winter Won't Wait blog

Hi! I just started a new personal project, and it has its own blog! Winter Won't Wait is a choice-based interactive comic about the adventures of a bright-minded girl in a city affected by a permanent power failure (or will it be permanent??).

The best part here is that the first chapter will be playable directly on blogspot, through the use of simple html code.

The project is already in production, but for the moment I'll be posting concept art and other thoughts on the aforementioned blog. Whiiich, can be found HERE!

Until things are being prepared, here's a not-actually-coloured-yet-mid-production-screenshot, which for enthusiasm-related reasons is also a working link to the blog and you can click it! Now!


Monday, 5 December 2016

Cinema 4D Sandwich Time

For my first 3D animation project, let's say things will get a bit...tasty. The textures for each ingredient will also be kept as simple colours for extra effect, and the final piece will be followed by some surprise music. Now that I have done most of the assets, it's time to get animating...


Saturday, 3 December 2016

New Beginnings, New Sketches

I just started working on my new story-based game, Winter Won't Wait... And in order to keep up with the plenty of visuals it is going to have, the choice-paths-plan for the first chapter was quickly followed by a first page of Concept Art...


Friday, 2 December 2016

3D motion capture test - dancing with the void

For my first ever video in Cinema 4D, the production was reduced to recording my 'unique' dance moves with Brekker, then exporting the motion-capture groovy skeleton into C4D and decorating it.
The finished video will soon follow on youtube...